Sunday 20 May 2012

PROJECT 3: First attempt at elevator

 

A simple motion within a short distance was attempted to test whether the code would work well with me and it turned out fine, considering the short distance captured in this video.

PROJECT 3: Incorporating models into Crysis

Attempt 1:










The keyword for this model was "interdependent". To show this even further, I colored in similar gradients of the color and incorporated it onto the terrain, letting it sit gently on the top.



Attempt 2:

The keyword for this model was "constricted". I covered opposing faces in different colors, retaining a concrete texture over faces that were facing forward. Later, merged into the terrain, slightly elevated at an angle to test its affect.

PROJECT 3: Attempts at valley in crysis

Mostly a rocky outlook, where the valley is formed from exisiting marble vertical forms. Vegetation inhibits most part of the terrain. And in between the valley is a single standing form where the meeting place will be situated.
A bird's eye view of the valley and the meeting place. The differences in height and distance between the meeting point and the ground allow a sense of power, on a large scale.

Wednesday 16 May 2012

PROJECT 3: Mash up of articles


The articles all suggest an almost constrictive power the companies have over current population, how it’s a global effect that is really reaching all over the world, not just in business but with its size, nearly global distribution system and marketing expertise, Coca-Cola could be a powerful ally. Facebook is eager show off its momentum, as it stands as a huge force on the internet. Some people make the decision not to use it because they are afraid of what might happen, suggesting how intimidating its power is. Nonetheless, holistic dominance was evident here.

Sourced from New York Times.

The theme of momentum and constrained dominance is evident.

PROJECT 3: Beginning village concept


A sketch of my village where the entire face is almost covered in vegetation. The ground(village) splits through the middle as if trying to disrupt the serenity of a tropical forest, yet the vegetation continues smoothly across the surfaces.

The inspiration for my village stems from Kinta Village, West Malaysia. It is a limestone crevice with vegetation sprawling over the edge and actually continuing along the walls.

PROJECT 3: One Point Perspective and Process



Eye level:




Interdependent and Dominant.





Active and Elongated.






Dormant and constricted.

Sunday 6 May 2012

PROJECT 2: Other Images






PROJECT 2: Google sketchup Link

PROJECT 2: Final Model

A light texture has been applied to the skins of the vertical walls, allowing it to emphasise the porosity of the elements in this structure.

Vertical growing stems surround the bases that connect with the landform, serving to show the connection between nature and the structure.

The darker texture takes over the main platforms and bases to bring attention to them.


"Eliminating the artificial, bringing/pulling in the natural and allowing it to move its surroundings." 
The structure is almost completely open to allow nature to move in, the concept enforced in Kengo Kuma's designs. The structure is also able to interact with nature in this way, which is the concept of Alva Aalto.

The landform is constrained to show a close connection the structure has with the entire form and nature itself.

Process:

PROJECT 2: Textures

Chosen textures:


A light texture that relates easily to the molecular porosity in the skin of natural organisms.

An averagely shaded texture that portrays the roughness of natural substances.


A dark texture, with heavy shadows that expresses depth.



Custom Textures: